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BYD ARALL (Other World)
Byd Arall (Other World)
  • Home
  • Other World
  • Cymry
  • Gods of Byd Arall
  • The Dagda
  • Lugh
  • The Morrigan
  • Brigid
  • Nuada Airgetlam
  • Danu (Anu)
  • Manannan Mac Lir
  • Ogma
  • Aonghus Og
  • Vox
  • Brennor
  • Garron
  • Aeronval
  • Serethiel
  • Byd Arall Races
    • Orcs
Byd Arall (Other World)

Brennor

The Ember Lord, God of Flame and the Forge

 

  • Pantheon: Tuatha Dé Danann 
  • Alignment: True Neutral
  • Areas of Concern: Fire, Creation, Endurance, Willpower, Invention, the Forge
  • Follower Alignments: TN, NG, LN, CN, NE 
  • Divine Font: Heal or Harm
  • Divine Ability: Constitution or Intelligence
  • Divine Skill: Crafting 
  • Favored Weapon: None (Magic itself is his weapon; see below) 
  • Domains: Fire, Creation, Perfection, Magic 
  • Cleric Spells (Domains):
    • Fire: Produce Flame, Fireball, Fire Shield 
    • Creation: Fabricate, Wall of Stone, Earthquake 
    • Perfection: True Strike, Heroism, Miracle 
    • Magic: Magic Missile, Dispel Magic, Dimensional Lock 
  • Symbol: A stylized flame rising from an anvil or a radiant sunburst behind a forge hammer 
  • Sacred Colors: Ember Orange, Ash Grey, Brass 
  • Sacred Animals: Salamander, Ram, Phoenix 
  • Holy Days: The Kindling (spring equinox), Emberwake Festival (midsummer), Day of Tempering (first day of Haf) 
  • Divine Realm: The Molten Hall — a vast, glowing forge-temple built into the side of a volcanic mountain in the Otherworld, where thought becomes form, and fire refines all 

Edicts:

 

  • Create something lasting and meaningful, whether physical or ideological 
  • Temper emotion with discipline; passion must be guided 
  • Master your craft, then pass it on to others 
  • Let fire cleanse, not consume—be the forge, not the flame that burns unchecked.

Anathema:

 

  • Destroy art or tools of craft without purpose
  • Abuse fire to cause suffering or chaos 
  • Allow innovation to stagnate or be hoarded 
  • Forsake discipline in pursuit of unchecked power

Lore:

 Brennor was once a mortal—Colsyn, who rose from hardship and fire to forge his name among the gods. Known as the Ember Lord, he embodies the duality of flame: destruction and creation, passion and precision. His domain is the eternal forge where raw potential is shaped into destiny. He is the quiet heart of fire, not the wildfire's rage.

His followers include blacksmiths, battle-scarred veterans, elemental sorcerers, inventors, and those who rise stronger from the ashes. Though no blade is his own, magic itself bends to his will, for fire and willpower are the same force in his name.

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