BYD ARALL (Other World)
  • Home
  • Other World
  • Cymry
  • Gods of Byd Arall
  • The Dagda
  • Lugh
  • The Morrigan
  • Brigid
  • Nuada Airgetlam
  • Danu (Anu)
  • Manannan Mac Lir
  • Ogma
  • Aonghus Og
  • Vox
  • Brennor
  • Garron
  • Aeronval
  • Serethiel
  • Byd Arall Races
    • Orcs
  • More
    • Home
    • Other World
    • Cymry
    • Gods of Byd Arall
    • The Dagda
    • Lugh
    • The Morrigan
    • Brigid
    • Nuada Airgetlam
    • Danu (Anu)
    • Manannan Mac Lir
    • Ogma
    • Aonghus Og
    • Vox
    • Brennor
    • Garron
    • Aeronval
    • Serethiel
    • Byd Arall Races
      • Orcs
BYD ARALL (Other World)
Byd Arall (Other World)
  • Home
  • Other World
  • Cymry
  • Gods of Byd Arall
  • The Dagda
  • Lugh
  • The Morrigan
  • Brigid
  • Nuada Airgetlam
  • Danu (Anu)
  • Manannan Mac Lir
  • Ogma
  • Aonghus Og
  • Vox
  • Brennor
  • Garron
  • Aeronval
  • Serethiel
  • Byd Arall Races
    • Orcs
Byd Arall (Other World)

Garron

The Iron Warden, Lord of Stone and Steel, Sentinel of War

 

  • Pantheon: Tuatha Dé Danann
  • Alignment: Lawful Neutral
  • Areas of Concern: War, Earth, Endurance, Duty, Strength, Defense
  • Follower Alignments: LN, LG, TN, LE 
  • Divine Font: Heal
  • Divine Ability: Strength or Constitution 
  • Divine Skill: Athletics
  • Favored Weapon: Bastard Sword 
  • Domains: Might, Earth, Duty, Protection 
  • Cleric Spells (Domains):
    • Might: Magic Weapon, Heroism, Power Word Stun 
    • Earth: Earthbind, Meld into Stone, Earthquake 
    • Duty: Zone of Truth, Unfailing Command, Sanctuary 
    • Protection: Shield Other, Stoneskin, Warding Aggression 
  • Symbol: A mountain with a sword driven into it or a gauntleted fist gripping a stone blade 
  • Sacred Colors: Iron Grey, Deep Green, Bronze 
  • Sacred Animals: Bear, Ram, Badger 
  • Holy Days: Day of Iron (mid-Haf), Rite of Endurance (winter solstice), Forge of the Warrior (early Gaeaf)
  • Divine Realm: The Stone Bastion — a colossal fortress carved into a living mountain where eternal sentinels keep watch and the earth itself hums with divine strength 

Edicts:

 

  • Uphold duty and protect the land and your people
  • Master the art of war, but use it with purpose
  • Endure hardship to grow stronger 
  • Maintain discipline in mind, body, and spirit

Anathema:

 

  • Betray a sworn duty or oath 
  • Wage war for selfish or reckless reasons
  • Abandon allies or charges in their time of need
  • Exploit or defile the land for short-term gain

Lore:

 Garron was once a mortal warrior—unshakeable, deliberate, and forged in battle. His rise to godhood came not through reckless conquest, but through unyielding defense of what mattered most. Now a divine bastion of war and earth, Garron teaches that true power lies not in striking first, but in standing last.

His faithful are warlords, generals, stonecutters, defenders of sacred lands, and guardians of oaths. Garron’s temples resemble fortresses, and his teachings often include physical trials, oaths of service, and meditation in deep, echoing caves.

Copyright © 2025 Other World - All Rights Reserved.

Powered by

This website uses cookies.

We use cookies to analyze website traffic and optimize your website experience. By accepting our use of cookies, your data will be aggregated with all other user data.

Accept