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BYD ARALL (Other World)
Byd Arall (Other World)
  • Home
  • Other World
  • Cymry
  • Gods of Byd Arall
  • The Dagda
  • Lugh
  • The Morrigan
  • Brigid
  • Nuada Airgetlam
  • Danu (Anu)
  • Manannan Mac Lir
  • Ogma
  • Aonghus Og
  • Vox
  • Brennor
  • Garron
  • Aeronval
  • Serethiel
  • Byd Arall Races
    • Orcs
Byd Arall (Other World)

Lugh

The Many-Skilled, Bright One, Master of All Arts

 

  • Pantheon: Tuatha Dé Danann 
  • Alignment: Chaotic Good 
  • Areas of Concern: Skill, Strategy, Art, Sunlight, Oaths 
  • Follower Alignments: CG, NG, CN, N 
  • Divine Font: Heal
  • Divine Ability: Dexterity or Intelligence
  • Divine Skill: Performance 
  • Favored Weapon: Spear 
  • Domains: Sun, Magic, Confidence, Perfection 
  • Cleric Spells (Domains): 
  • Sun: Light, Daylight, Sunburst 
  • Magic: Magic Weapon, Dispel Magic, Plane Shift
  • Confidence: Heroism, Invisibility, Divine Inspiration (homebrew or by GM approval)
  • Perfection: True Strike, See Invisibility, Moment of Renewal 
  • Symbol: A radiant spear overlaid on a sunburst 
  • Sacred Colors: Gold, White, Emerald
  • Sacred Animal: White Hound or Raven
  • Holy Days: Summer Solstice, Festival of Arts (celebrated during the waxing moon of Ffynhonnon)
  • Divine Realm: Brightspire Hall — a radiant citadel of endless halls, forges, and amphitheaters of skill beyond mortal ken, in the Otherworld

Edicts:

 

  • Pursue mastery in your chosen art or craft 
  • Uplift others through teaching or competition
  • Honor oaths and contracts 
  • Act boldly and with creativity, especially in adversity

Anathema:

 

  • Break an oath or promise willingly 
  • Suppress the talents of others out of jealousy
  • Use your talents to harm without purpose or honor

Lore:

 Lugh is the shining spear of the Tuatha Dé Danann, a god of brilliance, versatility, and strategic might. He is the patron of polymaths, warriors, bards, and inventors—those who strive not just to live, but to excel in many paths. Lugh slew Balor of the Evil Eye with his sunlit spear, freeing his people and ushering in a new era of light and wisdom.

His faithful are both bold and clever, pushing boundaries through innovation, art, and precise warfare. Temples to Lugh often double as colleges, amphitheaters, or guildhalls, where both divine and mortal skill are taught and tested.

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